My first game

I started learning Roblox development at the end of high school, and did small projects here and there to become familiar with the API and studio. Then during the summer after my freshman year of college, I published my first game, Jungle Top Obby. A super simple game about doing parkour with a grappling hook. It only took me a few days to make, but seeing people having fun playing it gave me a lot of joy and got me hooked into being a Roblox developer.

Gameplay clips from Jungle Top Obby

Doing a game jam

After that, I immediately started putting more time into learning Roblox game development. And in the fall of my sophomore year, I did a game jam with my brother, doing the programming while he was our builder. It was a week long jam, and I probably ended up spending 40 hours making our game, even though I had some exams that week. The theme of the jam was “high voltage” so we decided on an Enter The Gungeon style game, a top down dungeon crawler called “Resistance”. This was my first game where I really figured out how to make some large modular systems. My favorite system that I made in Resistance was the procedural dungeon generation. Using tile sets, the dungeon recursively filled doorways with halls and other rooms, settling down upon reaching a target number and a single boss room.

Testing the procedural dungeon generation

Gameplay clips from Resistance

We unfortunately didn’t win this game jam, but Resistance was the start of yet another era of my Roblox development

The early stages of my terrain generation progress. I was using a couple of layers of perlin noise for biomes, decoration placement, and terrain height

After many months of improvements to these systems, and adding the other core game systems, Core Kingdom is now in an early Alpha state, with not too much work left to be ready for a full release

My current project

In December 2024, I began a new game, starting with the intention of making the best procedural terrain generation on the platform. I began working on an MMORPG, that would overcome the limitations of Roblox’s engine by piecing multiple server instances together with a seamless world grid system. So I began with those two systems: server management and terrain generation.

Moving forward

My plan is to intermittently build smaller projects (1 day - 1 week) to improve my skills and experience while continuing to build Core Kingdom, and someday maybe I will have a game on the top charts.